12 "Demon Artifact" is the term used at this site to describe each of the three special objects that are hidden among the secret levels of Doom 64. There are teleporters at the bottom which will send you back up to start over, so you can explore as much as you need. When you get the rocket launcher in the middle of the room, a hell knight appears in each of them, you have to kill all to advance. 09 He helped me with the Yellow Key in Level 29: Outpost Omega. 13 Get the blue key behind the normal door and enter the storage area behind the blue door. Once you have the yellow key, run across onto the platform that looks like an arrow with the soulsphere on it. The three possible increased power levels are: 1. 18 There is a switch in a room to your right, guarded by an imp or Hell knight. This will reveal a switch on the opposite wall, next to the teleport target, which can be shot to be activated. Halfway inside, a windowed wall lowers which has an armor inside. A pistol shot sound will be heard, but nothing else will appear to happen. It'll also make the last boss a complete breeze, even on the hardest difficulty. 01 ", https://doomwiki.org/w/index.php?title=Demon_Key&oldid=227470. Collecting each of the keys gives the player a different message. "Demon Artifact" is the term used at this site to describe each of the three special objects that are hidden among the secret levels of Doom 64. This is likely because it houses the red Demon Key which was presumably under study here, with its purpose remaining a mystery, or because it was deemed too dangerous for it to fall into the wrong hands. These passwords begin the player with full weapons, ammo, armor, and all three of the Demon Key artifacts. 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After obtaining the yellow key, teleport back to the start of the room and drop to the left again. You'll spot a teleporter that recently opened, sending you to Map31: The Void. Clean the control rooms to both sides of the corridor from former human soldiers and lost souls. This is one of the rare levels in Doom 64 where score-affecting secrets include both objects and areas, and where the actual number of secret objects can change dynamically during play. The U.A.C. While you can acquire it during regular gameplay, you'll need to locate three Demon Artifacts to make it effective in combat. Title map: "Doom 64 - Omega Outpost (secret level). To the left you can see where the blue key is stored. 11 Should this level be undertaken right after MAP04: Holding Area, this is where the player will first come across mancubi and pain elementals. The third and final Demon Key, in In The Void. When the exit room became accessible after pressing the left switch, the right switch can be pressed now, revealing a corridor with powerups. Originally planned for the first Doom in 1993, the gun was added as an Easter Egg/bonus by Midway for Doom's N64 debut. The next secret level is found on the fourth map in Doom 64. Demon Artifacts boost the power of Doom 64's laser weapon, and also act as special keys that can be used on Doom 64's "Boss" level. Press the switch in the right-hand room to open the door to a room with four cages. Once you're there make sure to pick up the second Demon Key. The Unmaker's powered-up status is not lost when the keys are used. The remake of Doom which is now Doom 64 essentially brings back all features of the game and one of the most essential features is the level passwords. Getting the message can be difficult, however, because the keys also rest within secret areas, and the message "You found a secret area!" If all three artifacts are possessed, this allows skipping most of the major battle which precedes the fight with the Mother Demon. Get a bullet weapon ready and run there, passing two chasms (jumping helps a lot here, you should have completed MAP32: Hectic before). A secondary function of the demon keys is their utility in the final level of the game, MAP28: The Absolution. 04 Pass the next room with several monsters like pain elemental, cacodemon, nightmare imp. After getting the red key, the Demon Key can be obtained in the tall multi-chambered room which also houses the yellow key. (, In the right control room from the starting corridor, the frame of the fourth computer panel is low enough to step on. Fun levels: 34 The first artifact is a yellow/orange hue, the second is a deep purple, and the final is cyan.
Should this level be undertaken right after MAP04: Holding Area, this is where the player will first come across mancubi and pain elementals. 16 Apart from experiencing more Doom 64, the secret levels in this overlooked classic actually house items that will help you on your journey: the Demon Keys.
38 No simply running to a hidden switch and exiting. If you can't find him in front of a game, you'll most likely find him pumping iron.
DOOM 64 - Secret Levels Guide with Demon Artifact Locations. When you get the rocket launcher in the middle of the room, a mancubus appears in each of them, you have to kill all to advance. Artifacts possessed are shown at the lower right of the automap. There is a switch in a room to your right, guarded by an imp or hell knight. The Lost Levels: With that done, use the teleporter to the right of the exit and sprint across the columns. 28 You can then check your automap to see an arrow pointing towards a hidden wall. 33 21 27 Progress as normal until you collect the yellow key, then survey the area.
Press the switch in the right room to open the door to a room with four cages. MAP29: Outpost Omega is the first secret level of Doom 64 in numerical order, and the second chronologically (the first, technically, being MAP32: Hectic). The final of the DOOM 64 secret levels is found in the Spawned Fear level. The door has the first demon artifact. 15 This is a door to a hidden area which opens by touching the third computer panel in the left control room. In the room behind the blue door, there is a Blue Armor that you can see perched on a ledge if you fall to the right from where the door is. 14 In-game text preceding this level states that Outpost Omega is deemed a classified level of the base by the UAC. 24 The primary role served by the demon keys is to unlock the full potential of the Unmaker, an ultimate weapon of demonic origin.
Go into the corridor, press the switch to open the doors, and walk up the staircase. In the twelfth level, Altar of Pain, play through the level until you get the yellow key. 20
The right gauges panel in the door frame to the room with four cages briefly opens a niche across that room, providing a. Exit back to the game's main menu and wait for the title sequence to start. Press the left switch and watch a passage to the exit and more lost souls being constructed.
At an elevated platform overlooking these circular columns, you'll need to activate the switches in a specific pattern to create a bridge you can sprint over. Utilizing a different engine from what id Software created, the developers at Midway were able to pack denser geometry and better-scripted events into the game. Watch out for imps and Hell knights, get the yellow key – and if you can find them, the Unmaker and the first Demon Key. The music for this level is the same as MAP05: Tech Center. When using the port Doom 64 EX, it will not say you have collected 100% of all secrets even if all secrets have been picked up. The level also contains the first of the strange artifacts known as Demon Keys which upgrade the Unmaker, which can also first be found in this level.
This window frame has a raised switch. Tripled laser output None of the three artifacts grants a specific power; rather, the power of the Unmaker is based only on the number of artifa… Run back to the lowered platform quickly and ride it up. After you have picked up the Unmaker, shoot the switch which is visible from across the Unmaker's platform. These passwords begin the player with 100 health, no armor, and 50 pistol rounds. For other maps which occupy this slot, see Category:MAP29.. MAP29: Outpost Omega is the first secret level of Doom 64 in numerical order, and the second chronologically (the first, technically, being MAP32: Hectic).Should this level be undertaken right after MAP04: Holding Area, this is where the player will first come across Mancubi and Pain Elementals. In levels designed for Doom 64, fight against demons and hunt down the Mother of Demons. Doubled firing rate 2. Don't miss to find the red key if you want to get the first demon key for the Unmaker. Pass the next room with several monsters (including pain elementals, cacodemons, and nightmare imps). 39 03 Covering the hottest movie and TV topics that fans want. If a corresponding artifact is not possessed, attempting to activate the switch gives the somewhat mysterious message, "You lack the ability to activate it.". Doubled laser output 3. You traverse the room by leaping from available platforms or dropping down levels to reach the bottom. 10 To the left you can see where the blue key is stored.
In the right control room from the starting corridor, the frame of the fourth computer panel is low enough to step on. (You will need the red key from earlier to open the door) How to access The Lair from Altar of Pain. This window frame has a raised switch. List of Doom 64 passwords From DoomWiki.org This is a non-exhaustive list of passwords for Doom 64 , which can be used to start the game on any level with the desired equipment. From there, facing the switch you pressed, the left wall is a secret that lowers when activated, revealing the Unmaker.