Metroid Prime was a massive game throughout the Gamecube era, generating a huge following and a sequel on the same system. Despite this, a glitch in the first entry that went unnoticed over the years has now been allegedly discovered by a Reddit user, known as Anjar_, who suffers from insomnia.
You see, one night, when this person was struggling to fall asleep, they decided to play Metroid Prime on the GameCube for a bedtime. The opening area proved to be “very compelling,” and he finally nodded at the end of the game.
He did this several times and began to notice how Samus’ gunship would “drift” – at this point. It would break the walls of the starting platform. After a few more test runs, it was confirmed that the gunship had become “quite” in real-time over several hours. So what is going on? In the same thread called Antidotrack, a user explained what could happen:
This is a very good explanation:
Each rig has two roots, and the word root is simply named root and the actual root for the character named skeleton_root. This allows animation designers to animate independently, while still allowing an actor to remain stationary.
Is, it is useful for quetiapine kinematics, although if the roots were drifted, a little more, which would have changed the actor’s position about the root bone of the world. Neither will cause runtime because it happens that a root idle animation gunships which move every time you move every time, gives results coupled with this image.
Another user also mentioned that The Legend of Zelda: Twilight Princess had a similar glitch, and others have stated that they have seen such things in different games before. The cute folk on GameXplain ran a few tests on their GameCube and found that the gunship in the Metroid Prime was flowing. While it is still up for the debate whether this mess is indeed a discovery or not, it is now at least confirmed.