New PS4 and Nintendo Switch Game Adding Full Cross-Play Support popular feature

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A brand new Nintendo Switch, PC, and PS4 match are incorporating full cross-play, linking the likes of Fortnite, Rocket League, Call of Duty: Modern Warfare, and the other multiplayer games which have added the increasingly popular feature.

More specifically, next month, Fantasy Strike will have full cross-play on each and each one of its platforms: Nintendo Switch, PC, PS4, Mac, and Linux.

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According to the programmer, Sirlin Games, since the launch earlier this year on July 25th of the game, it has had some kind of cross-play, but Sony’s limitations formerly confined it.

So, the game just endorsed PS4 and PC and Nintendo Switch and PC cross-play. However, starting next month, both consoles will start talking to each other also.

This means is that all players — irrespective of the stage — will be able to play against each other in the ranked and queues that are casual. Right now, it is unclear if there will be an choice to opt out of this attribute.

“As an indie fighting game programmer, cross-play means the world to us,” writes Sirlin Games of this statement.

“More than many other genres, a fighting game wants a united player base so as to achieve rapid queue times, fair matches, and also the highest level of competition.

Our queue times have already been good, with an average wait of over 90 seconds throughout all hours of the week. With full crossplay, it will be even quicker.”

At the present time of publishing, there is no word on when the feature will be added beyond a month Sirlin Games notes the attribute will be accompanied by a new online tournament.

Fantasy Strike Can Be Obtained for PS4, PC, and Nintendo Switch. Below, you can read more about the game, courtesy of an elevator pitch out of Sirlin Games:

“Make an archer with fiery arrows, a vibrant painter, a martial arts master who can transform into a dragon, and more! Fantasy matches with martial arts in this world. A fighting game designed from the ground up to be so easy to control that non-fighting game players can play with it, yet deep enough to play in tournaments.”